Monday, November 8, 2010

Java How to Program, 7th Edition


Java How to Program, 7th Edition
 1705 pages | PDF | 19.0 MB

For introductory courses in Java Programming/CS 1 and for Intermediate/Advanced Java Programming courses. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.
This survey of Java programming contains an extensive OOD/UML 2 case study on developing an automated teller machine. The Seventh Edition has been extensively fine-tuned and is completely up-to-date with Sun Microsystems, Inc.'s latest Java release-Java Standard Edition (Java SE) 6.

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Saturday, November 6, 2010

TechSmart - November 2010


TechSmart - November 2010
English | 44 pages | True PDF | 11.19 Mb

TechSmart 86 is all about keeping connected, via phone or some of the new connectivity options available. We take a look at the Motorola BACKFLIP, while also checking out the Huawei E5 modem. There is a whole bunch of new internet security software available, while we also investigate what is happening on the mobile broadcasting front. Finally FIFA 11 and PES 11 goes head to head in our comparison.

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Friday, November 5, 2010

Flash Cinematic Techniques:


Flash Cinematic Techniques: 
Enhancing Animated Shorts and Interactive Storytelling
 Pages: 304 | PDF | 26,94 MB

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective.

Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

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Thursday, November 4, 2010

Computer Active – November 2010


Computer Active – November 2010
The Ultimate Guide to PC Questions & Answers
PDF | 100 pages | English | 31.4 MB

The Ultimate Guide to PC Questions & Answers will help you deal with many of the annoying issues that can occur, from error messages to the most devastating computer disasters.

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Wednesday, November 3, 2010

Live IT – November 2010


Live IT – November 2010
PDF | 116 pages | English | 59.1 MB

Live IT - An IT magazine for contemporary women.
A magazine that helps women gain proficiency in using IT at her own pace and convenience. It answers all her questions and aims to help blend living with technology. Each issue is loaded with techno-lifestyle stories and topics that have a bearing on our social lives. It carries tutorials, expert opinions, product summaries, tech tips and features to equip modern women with requisite skills for using IT effectively.

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Tuesday, November 2, 2010

Computer Graphics World -October 2010


Computer Graphics World  -October 2010
English | 52 Pages | 56MB | True PDF

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

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Monday, November 1, 2010

Tech & Learning - November 2010


Tech & Learning - November 2010
True PDF | 56 pages | English | 16.27 MB

For 30 years, Tech & Learning has served the K-12 education community with practical resources and expert strategies for transforming education through integration of digital technologies. Tech & Learning is often used as a professional development tool to help educators across the board get up to speed with the newest technologies and products in order to best prepare students for the global digital workforce.

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